Have any of you gimped BattleTech main character by taking useless primary skills while learning the game like me. Utilising weapons with different ranges to their full potential. Guts + Tactics is good for making a tanky mid-range fire support 'Mech that wants to sit still in cover and alpha-strike at a single target each turn over and over. I think it all depends on what you want. https://battletech.gamepedia.com/Skills?oldid=5422. BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. I'm trying to toy around with character skill builds, but I'm not sure what skills fit the 'archetype' (brawler, sniper, LRM boat, scout etc). Kyone Akashi was the eldest child and first daughter of a DCMS MechWarrior. INNER SPHERE On the whole you need to match your pilot skills to the mech he/she will be in. Multishot is only good with breaching shot late game since you can breaching shot multiple targets by firing one weapon each at them. PASSIVE: 'Mechs piloted by this 'MechWarrior have their indirect fire penalties reduced by 1. Arm-mounted (+1 for weapons mounted on the arm). PASSIVE: 'Mechs piloted by this 'MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving. The following abilities are derived from skills and unlocked at level five and eight respectively. I would have most of your pilots as far as skill builds are concerned be Guts5/Tac8, Pil5/Tac8 or Guts5/Gun8, Pil5/Gun8 for the missile/laser boats. Skills define the abilities of your pilots and their performance on the battlefield. Brawler / Outrider Guts + Piloting [-/5/8/-] & [-/8/5/-] For the Melee Mech with tons of support weapons, this combination offers the best benefits. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. PASSIVE: 'Mechs piloted by this 'MechWarrior have their indirect fire penalties reduced by 3. Firing an almost alpha into the enemy and a single srm2 at another enemy to remove an evasion mod.. just priceless. But a lot of the time it lets you kill more than one opponent a turn. PASSIVE: This 'MechWarrior gains an extra 3 points of Health. The handicaps can be quite significant. Gunnery + Guts is a powerful option for 'Mechs that are planning to stand still and fire, like heavier medium-range 'Mechs. Avoiding disaster means paying attention to the details of a given encounter, and inevitably you're going … They're probably going to get the star league Highlander eventually, so I want to plan skills with that mech in mind. Emphasizing Gunnery to get Breaching Shot is recommended, though you could also use Master Tactician to make sure your heavy weapons get in early each round. PASSIVE: 'Mechs piloted by this 'MechWarrior have their indirect fire penalties reduced by 2. Español - Latinoamérica (Spanish - Latin America). But then, I loved Battletech and the Battletech Universe to death, so I might be biased. After going through all those Modules, pretty much all of Shunsui's Attributes, Traits and Skills are a couple XP away from their next full level. Different focus is good for different types of loadouts. Depending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title. 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